/*
 * Tile.h
 *
 *  Created on: Jan 1, 2014
 *      Author: nick
 */

#ifndef TILE_H_
#define TILE_H_

#include "SDL/SDL.h"

#include "Globals.h"
#include "Sprite.h"

//The tile
class Tile: public Sprite
{
    private:

    public:
	Tile();

	~Tile();

    //Initializes the variables
    Tile( int x, int y, int tileType );

    void handleInput();
};


#endif /* TILE_H_ */
